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#project soul

SoulCalibur II HD Online Review

A Tale of Swords and Souls, Retold.

I spent a lot of time playing SoulCalibur II on the GameCube during that era. It looked pretty, played well, and featured guest characters that were appealing – especially Link. SoulCalibur II HD Online pays a nice homage to its original port, and it stands up quite well. The fighting remains tight, and the game remains visually pleasing.  Unfortunately, the slim online offering makes this one a tough sell especially if you still own the original.

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SoulCalibur V Review

On the stage of history SoulCalibur V takes two steps forward then one step back.

SoulCalibur has long held a special place in the hearts of fighting game fans.  The combination of weapon based combat combined with exaggerated, yet memorable characters was a welcome change of pace from the Tekkens and Virtua Fighters of the day.  While never accused of being the deepest of fighting games, its trademark accessibility assured that both the core and casual fighting fans could enjoy their time in the ring.

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SoulCalibur V DLC Announced

Three separate DLC packs will be released following launch.

Namco Bandai has announced three downloadable content packs for the upcoming SoulCalibur V. Each pack will cost $1.99 or 160 MSP and comes loaded with "exclusive new customization items and music that players can then unlock in-game." The details for each pack are as follows:

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SoulCalibur V Preview

Seems like the soul still burns with this latest installment in the Soul series.

It’s been four years since the last SoulCalibur was released and a lot has changed. The fighting genre has seen a revival and the market is a lot more crowded than before. So when the sixth installment was announced in May 2011, fans of the series knew that business as usual would no longer be enough. The new SoulCalibur V would have to make substantial changes in order to differentiate itself from the other big titles in the fighting genre as well as evolve from its previous iterations in the series.

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